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RBLX · 10-Q filed April 30, 2026

RBLX earnings analysis

What we found in RBLX's 10-Q: the parts that mattered, the offsets in the same document, and what the company said about what comes next.

Our reading of the filing · Free to read, no account needed

Roblox Corporation reported Q1 2026 revenue of $1.44 billion, surpassing last year by 39%, though it fell short of estimates by 7.8%. EPS of -$0.35 exceeded expectations of -$0.41, driven by improved cash flow and a recovery in daily active users. However, the company revised its guidance for lower revenue growth due to ongoing regulatory and safety headwinds.

What stood out

The parts that mattered.

Pulled out of the filing itself, with the figures the company reported.

Revenue Growth by 39% YoY
Quarterly revenue reached $1.44 billion, a 39% increase from $1.04 billion in Q1 2025.
EPS Exceeds Expectations
Reported EPS of -$0.35 beat the consensus forecast of -$0.41.
Strong Operating Cash Flow
Operating cash flow was $629 million, up from $444 million year-over-year, a 42% increase.
Increase in Daily Active Users
Average Daily Active Users increased to 132 million from 83 million in Q1 2025.
Deferred Revenue Growth
Deferred revenue for the quarter rose to $996 million, suggesting strong future revenue recognition.
Improved Gross Margin
Gross margin improved to 78.7% in Q1 2026 from 77.4% in Q1 2025.
What to watch

And the other side of it.

The offsets in the same document — the things a summary that only listed the good news would have left out.

Significant Increase in Legal Expenses
General and administrative expenses rose 76% YoY to $209 million, primarily due to $57 million in legal settlements.
High Dependence on User Engagement
With 83% of DAUs coming from outside the U.S., any geopolitical or regulatory changes could hurt international revenue.
Regulatory Headwinds Impacting Growth
Current guidance indicates slower revenue growth of 20%-25% due to increased scrutiny and changing regulations.
The numbers

What they reported.

What the company itself reported, taken out of the document.

What survived to operating profit
Of every $100 of revenue Cost of sales $21 Operating expenses $99 Left as operating profit $-20
Percentages of revenue, taken from the filing. Drawn this way because it holds whatever scale the company reports in.
Earnings per share
$-0.35
Gross margin
78.7%
Operating margin
-20.4%
Guidance

What they said about what is next.

Expecting revenue growth of 20%-25% for the year, down from previous estimates.

How we read the filing overall

The filing reads about the same as the one before it.

One reading of one document. It is not advice, and it is not a forecast.
Earlier filings

What came before.

10-K · February 11, 2026
Roblox reports continued top-line and engagement expansion in 2025 with 127 million average DAUs and 123.9 billion hours engaged (2.7 hours per DAU/day). Aggregate 2025 revenues (sum of quarterly results) were about…
10-K · February 18, 2025
Roblox emphasizes growth driven by two network effects — user-generated content and social connections — and reports large scale engagement (82.9 million average DAUs and 73.5 billion hours engaged in 2024). The company…
10-Q · October 31, 2024
Roblox reported Q3 revenue of $918,953 (thousands), up 28.8% year-over-year from $713,225, with gross margin roughly stable at ~77.7% and operating loss narrowing versus the prior year. EPS improved to $(0.37) from…
10-Q · November 8, 2023
Roblox reported Q3 revenue of $713.225M (three months ended September 30, 2023), up from $517.707M a year earlier, while reporting a GAAP diluted loss per share of $(0.45) (improved vs $(0.50) in Q3 2022). Operating…

This is our reading of a public filing, not the filing. Read the original on SEC.gov · Educational only. Nothing here is investment advice.

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