10-Q · April 30, 2026
Angel Studios experienced significant growth in Q4 2026, with revenues rising to $115.1 million, reflecting a 143% increase year-over-year. Operating loss improved considerably to $(2.7) million from $(33.6) million in…
Earnings analysis · 10-Q
Filed August 4, 2026 · Our reading of the company's report
The latest report
Angel Studios delivered Q2 revenue of $111.7 million, up 27.5% YoY but down from $115 million in Q1, while its $0.129 diluted EPS loss exceeded consensus expectations. Growth was overwhelmingly Guild-led, with revenue…
Angel Studios delivered Q2 revenue of $111.7 million, up 27.5% YoY but down from $115 million in Q1, while its $0.129 diluted EPS loss exceeded consensus expectations. Growth was overwhelmingly Guild-led, with revenue of $90.7 million and membership reaching 2.61 million, but the mix shift and higher royalties pushed gross margin down to 53.7% from 68.9% a year earlier. Operating cash flow improved materially to a $18.8 million six-month inflow, though net losses, bitcoin fair-value volatility, lower theatrical revenue, and ongoing debt/guarantee exposure temper the outlook.
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Where each $100 of revenue went in this report.
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The business segments reported by the company.
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Q2 revenue rose $24.1 million, or 27.5% YoY, to $111.7 million, although it declined from $115 million in Q1 2026. Diluted EPS was a loss of $0.129, better than the $0.15 consensus loss.
Angel Guild revenue nearly doubled to $90.7 million from $46.8 million as paying members rose from 1.31 million to 2.61 million. Guild revenue represented 76.7% of 2026 year-to-date revenue, with trailing-12-month ARPU of $13.63 per month.
Content-licensing revenue increased $8.5 million to $15.1 million, while merchandise increased $1.3 million to $2.4 million. Management attributed licensing growth to larger deals associated with 2026 theatrical releases and merchandise growth largely to DVD sales.
Operating loss improved by $2.8 million YoY to $18.5 million, lifting operating margin to negative 16.6% from negative 24.3%. Adjusted EBITDA loss improved to $11.7 million from $17.5 million.
Six-month operating cash flow swung to an $18.8 million inflow from a $20.4 million outflow, a $39.2 million improvement. Management cited higher net Guild cash receipts, lower marketing spend as a percentage of revenue, and collection of DAVID theatrical receipts.
Cash increased $4.0 million from year-end to $48.0 million while notes payable declined $22.8 million, or 23%, to $74.4 million. April's equity offering generated approximately $32.5 million of net proceeds.
Gross margin compressed to 53.7% from 68.9% a year earlier and 61.8% in Q1 2026 as cost of revenue rose $24.5 million to $51.7 million, led by a $24.0 million increase in filmmaker royalties.
Net loss widened 51% YoY to $23.8 million, driven partly by a $2.9 million digital-asset loss versus a $7.5 million gain last year. The company had an accumulated deficit of approximately $279.1 million at June 30, 2026.
A newly disclosed royalty-backed guarantee has maximum potential undiscounted payments of $6.5 million, versus a recorded guarantee liability of $0.3 million. Separately, the company will become an accelerated filer and face SOX 404(b) auditor attestation beginning with its 2026 Form 10-K, with management unable to assure timely remediation of any control deficiencies.
Theatrical revenue fell 91.4% YoY to $2.8 million because Q2 2026 had one smaller release versus two larger releases in Q2 2025. Management expects selling and marketing costs to remain high as it adds content and pursues Guild growth.
Debt includes $60.0 million drawn under a $100.0 million facility, with interest payable monthly; notes payable include $12.0 million of P&A notes expected to be paid within 12 months. Six-month interest expense increased $4.8 million YoY to $9.1 million.
No revenue or EPS guidance was provided in the 10-Q. Management says it expects existing capital resources to meet operating requirements for at least the next 12 months and anticipates operating losses and operating cash use during 2026; the prior earnings release maintained full-year 2026 Adjusted EBITDA loss guidance of no more than $25 million.
Angel Studios experienced significant growth in Q4 2026, with revenues rising to $115.1 million, reflecting a 143% increase year-over-year. Operating loss improved considerably to $(2.7) million from $(33.6) million in…
Angel Studios positions itself as a community-driven media and technology company leveraging a 2.0 million-member Angel Guild and proprietary AI/data systems to select, market and distribute values-driven film and TV…
Q3 2025 revenue rose sharply to $76.54M (vs $20.12M in Q3 2024), driven by licensed content, but the company remains loss-making with a net loss of $38.61M in the quarter (nine‑month net loss $91.87M) and negative…
This 10-Q shows a SPAC that remains pre-revenue and focused on closing the Angel Studios merger. The quarter ended June 30, 2025 produced a materially larger loss driven by a $1,217,750 negative change in fair value of…
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